Geo Hernandez

World Geography Interactive

Web Application Design·5 min read

Teachers needed a digital companion for a new World Geography curriculum, but lessons still depended on separate physical maps they could not combine. I designed and built a system that layers those maps in the browser, lets teachers mark them up live, and cut production time in half.

Role

Lead UX/UI Designer, Front-End Developer

Timeline

2 years

Type

Web-Based Educational Interactive

Tools

Figma, Cursor

Background

Abeka's History, English, and Social Studies team needed a digital companion for a new World Geography curriculum.

Problem

A typical lesson meant stacking political, physical, and border maps on a desk, and never seeing them at once.

Solution

Layer those exact curriculum maps in the browser, then give teachers tools to mark them up live.

Outcome

Map production dropped by half, interactive setup by 85%, and teachers asked for it in every lesson.

Problem

Why Build It?

The project started when Abeka's HESS team (History, English, and Social Studies) brought us a new World Geography curriculum and a big ask: make it feel digital.

They imagined:

  • Interactive globes
  • Real-time geographic data
  • Complete teacher control
  • Highly immersive experiences

Meanwhile, teachers were already stuck. A geography period meant a pile of paper maps: political, physical, borders, latitude and longitude. They could swap them. They could not stack them. Whatever the last map had shown disappeared the moment the next one went up.

Physical terrain map of South America without labels
Base
South America map labeled with countries and capital cities
Countries and Capitals
South America map labeled with physical features and regions
Physical Features
Political map of South America with colored countries and coordinates
Political Divisions

Opportunity

In conversation after conversation, teachers said the same thing in different words.

Give us the ability to mix and match information based on the lesson we're teaching.

A few even sketched it as transparent overlays: keep the map, shuffle what sits on top. That was the opening. Not a new globe. A stack.

Research

Understanding Classroom Workflows

Geography class is physical. I grew up watching my mom teach, so I already had a feel for the rhythm of a lesson. To check that against this building, I sat with teachers and collected the activities they actually ran, not the ones in the product brief.

The notes looked messy until they didn't. The same kinds of tasks kept showing up.

Have students identify major features

Geo Hernandez

Use the unlabeled map for quizzes where students come up and annotate features

Geo Hernandez

Discuss how geography influences where people live and build cities

Geo Hernandez

Compare physical map with political map to see how borders sometimes follow natural features

Geo Hernandez

Annotate or trace major features

Geo Hernandez

Have students color-code different elevation zones or climate regions

Geo Hernandez

Create scavenger hunts where students race to locate specific features, countries, etc

Geo Hernandez

Mark the locations where major people groups established

Geo Hernandez

Have students take turns marking features while explaining what they know

Geo Hernandez

Start with blank map, each student adds one label until it's complete

Geo Hernandez

Draw circles around features and compare sizes

Geo Hernandez

Show unlabeled, student makes prediction by marking with a star, then reveal labeled to check

Geo Hernandez

Call out a feature, student must touch/mark the correct location

Geo Hernandez

Student draws arrows, symbols, or shapes to help class guess a feature without words

Geo Hernandez

Students place dots where they think major cities might be located based on geography

Geo Hernandez

Students draw a route across Africa, must explain how terrain affects their journey

Geo Hernandez

Draw/place icons showing where different animals live based on terrain

Geo Hernandez

Mark areas vulnerable to drought, flooding, etc., based on physical features

Geo Hernandez

I grouped classroom activities from those conversations into the themes that kept repeating.

Those activities weren't random. They kept falling into the same four jobs.

Feature Identification

Find the river, the mountain, the city, then keep it on screen while the conversation moves.

Geography & Human Activity

Show why a civilization settled here, which means terrain and borders in the same view.

Mapping Exercises

Compare regions against each other, not just name them in isolation.

Classroom Collaboration

Mark the map together so the whole class is looking at the same decision.

Key Insight

Teachers weren't asking for more map. They were asking to rearrange the one they already had.

Constraints

The original vision had to survive three filters. Classrooms needed something that would still work offline, match the textbook, and survive the next curriculum revision. User needs and business needs had to clear the same gates.

Interactive globesReal-time geographic dataComplete teacher controlHighly immersive experiencesLayered maps

Technical

Abeka products must:

  • 01Work offline
  • 02Run across all supported devices
  • 03Remain stable for long sessions

Content

The maps also needed to:

  • 01Match the curriculum exactly
  • 02Align with textbook content
  • 03Support teacher lesson plans

Business

The team needed a solution that was:

  • 01Maintainable
  • 02Scalable
  • 03Easy to update

What could pass every gate

Nothing yet.

Key Design Decisions

Globe to Layered Maps

Stakeholder Vision

The HESS team wanted the new World Geography curriculum to feel like a leap from paper maps: a 3D globe with live geographic data and immersive interaction. That vision treated the product as a digital spectacle. It did not start from how teachers actually ran a lesson.

Challenge

Existing tools already provided those experiences. A novel globe would also break from the maps students already saw in their books and lessons.

Solution

A layered map system built around the exact maps used throughout the curriculum.

Map Layers panel with Physical Features, Borders, and Political Division selected

Why?

Lessons required mixing political, physical, and border information on one map, then revealing capitals or latitude lines only when the activity called for them. Layers made that possible on the same image teachers already used in books and lectures, so students never had to relearn the geography of a page they already knew.

Outcome

A simpler system that supported classroom instruction, with the same visual language across every learning environment.

Design Evolution

Phase 1: Defining the MVP

Three of us started by asking for the smallest thing we could ship that still served the new curriculum. Layered maps got us there technically.

In class, though, teachers could look. They still couldn't teach. No drawing, no pinning, no way to run the activity on the map itself.

First pass: a grayscale map with layers you could turn off.

Pause

Then the third-party maps failed a curriculum review, and work stopped for about a year.

When it came back, I was the only designer on it, which meant I also owned what it should become.

Phase 2: Designing for the Classroom

I stopped designing a map product and started designing for a class period. Teachers needed the layers, yes, but they needed a pen, a pin, and a way to build an exercise without leaving the map.

Navigation got quieter, the layout left room for those tools, and the interface started to feel like something you would actually project on a classroom wall.

Visual Refinements

Simplified Navigation

Controls that used to compete for attention collapsed into a structure you can read at a glance.

Improved Information Hierarchy

The lesson sits in front. Chrome sits behind it.

More Flexible Layout

Room for a pen, a pin, and whatever teaching tool came next, without redrawing the product.

Stronger Visual Identity

It started to look like something you would project in a classroom, not a prototype of a map.

Quieter chrome: an icon rail, floating tools, the map as the lesson.

Teacher Tools

After the year off, I came back asking a different question.

Instead of asking:

What should the map do?

I asked:

What would a teacher want to do during class?

Annotation Toolkit

I borrowed the spirit of Figma and FigJam: a small set of tools you don't have to think about, aimed at a lesson instead of a design file.

Circle a river, trace a coastline, or sketch a route so the class can follow the lesson on the map itself.

User Testing

The first toolbar sat along the bottom and covered the exact coastline teachers needed. Moving it to the side was an unglamorous fix that made the map readable from the back of the room.

Outcome

The advanced tools stayed. They just stopped competing with South America.

Internal Tools

The classroom was only half the problem. Making a new interactive still meant a designer and a developer passing files around for twenty minutes at a time. That workflow had to get simpler if the product was going to scale with the curriculum.

Existing Workflow

Each map started in InDesign and crawled through export, conversion, hand-encoding, and code edits before anyone could even change a title.

Six steps

Additional Problem

Legends were printed into the map image. Zoom in and they fell apart. Change a symbol and you redesigned the file. Every revision paid that tax again.

Solution #1

Dynamic Map Legend

I pulled the legend out of the artwork and into the interface: a panel that sits on the map, stays sharp when you zoom, and updates without a new export.

Map legend baked into the Chile map image
Map Legend interface overlay on the Chile map

Outcome

Reduced map production time from:

3 days → 1.5 Days

Solution #2

Interactive Builder

Then I built a map builder so content teams could upload layers, rename them, add or remove one, set the legend, and update titles without waiting on engineering.

Outcome

Reduced setup time from:

10 Minutes → 1 Minute

Validation

Teachers sat with prototypes throughout. They didn't hedge. The feedback went straight back into the next pass.

From the classroom

One of them said it out loud:

“This is everything we've ever wanted.”

Key Findings

Finding 1

Flexibility beat spectacle every time we tested.

Finding 2

Once they had a pen and a pin, those tools weren't extras. They were the lesson.

Finding 3

Layer combinations covered activities that used to require four paper maps.

Impact

Teacher Impact

They can stack the maps the lesson needs, mark them while they talk, and invent an activity on the fly instead of hoping the printed set matches the plan.

Organizational Impact

Map files used to take three days because legends and labels lived in the artwork.

3 days → 1.5 Days

Standing up a new interactive went from a ten-minute code pass to a minute in the builder.

10 Minutes → 1 Minute

Product Impact

The same layered system can take the next region's maps without rebuilding the product.

Reflection

What I Learned

I spent a long time assuming a better geography product meant more technology: a globe, live data, interactions that felt expensive. Talking to teachers was the correction.

They needed to rearrange what they already taught, not replace it. Build for the period, not the demo, and you get something that is easier to ship, easier to stand in front of, and actually used.

Next Project

VR Formula 1 Telemetry Dashboard

Fans already juggle a broadcast, cameras, and a leaderboard. I designed a VR companion that keeps the race in front of you and the data around you.

  • Spatial UX
  • Virtual Reality
  • Systems Design

XR / Data Visualization

Interested in working together?

I'm looking for product and interaction design roles where I can prototype, ship, and work closely with engineering and product.

Let's connect.